Dolores Anabel Macías Alvarado, María Miryan Macías Alvarado, Adriana María Huayamave Castro, Jissela Desideria Arias Gordillo

DOI: 10.59427/rcli/2023/v23cs.4369-4376

Gamification strategies are currently widely used in the educational field where teachers seek to make their classes dynamic and fun to gain the attention of students; The games are made up of mechanics, dynamics and components. Before a game is played by the participants, the teacher must carry out a feasibility analysis if this game meets what is necessary to develop the skills and achieve the objectives set for the students. The game keeps students motivated and captures their interest to continue learning. It also improves interpersonal relationships since the games are played with their classmates, also promoting collaborative work.

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